Driven by a passion for: producing, shipping and releasing consumer experiences across multiple platforms.


 CUrrently Senior Release Manager At Humble Games

Over a decade of passion driven technical experience spanning the game and technology industries across multiple disciplines: engineering, release management, production and program management. I have Managed Releases on the biggest apps and games in the world: Xbox, Gmail, Google Meet, Snapchat, Fortnite, and Disney Parks Apps.

  Working with and for companies both big and small, has given me a strong and multidisciplinary skill set and comprehensive understanding of the tech and game industries. Versed in many industry tools and methodologies; I have tested, produced and managed the release of games and software across multiple platforms: mobile, console, pc, mac and online. I have also established processes, documented them and managed the rollout of process change across multiple pillars of an organization. I really enjoy working with developers directly and I am passionate about demystifying technical and compliance related requirements in an organization for better holistic understanding and unified prioritization.

I am data driven, timeline oriented, and I have an organized and technical mindset for all things release and program management.

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