Titles Worked on:
Excite Truck – Wii
Pokemon Diamond and Pearl – DS
Magical Starsign – DS
Planet Puzzle League – DS
Viva Pinata Party Animals – Xbox 360
Universe at War – PC/360
Space Siege – PC
Nick Chase – Mobile
LeapTv – Game Console
Dashboard Updates and Sales – Xbox
Disney Parks App – Mobile
Snap Chat – Mobile
Google Meet and Gmail – Mobile
Fortnite – All Platforms
RELEASE MANAGEMENT
RELEASE MANAGER – XBOX ONE SYSTEM UPDATES (2017-2018) MICROSOFT
Managing an aggressive and continual influx of various game console update builds from ingestion, to QA and ultimately to publication and release. Deployed several important embedded software build releases to Xbox customers as well as attending sprint reviews and hosting daily shiproom meetings
RELEASE MANAGER – HUNDREDS OF CROSS PLATFORM TITLES: BIG FISH GAMES (2008-2012)
Managed the release flow of titles across multiple platforms in a fast paced and ever-changing environment
Managed and lead a small team of build engineers. My responsibilities included: automating a high influx number of titles for production, testing and release
Coordinated with QA and production teams as well as assisting with engineering planning, testing and implementation
PRODUCTION
PRODUCER – XBOX DASHBOARD PROMOS AND SALES (2015-2017) MICROSOFT
Communicating and collaborating with internal resources and peers to publish games and sales content for the Xbox 360 and Xbox One dashboards across worldwide regions
Worked on global UX production, copy and layout design
TECHNICAL/UX PRODUCER LEAPTV (2014) SMASHING IDEAS
Enabled clients to realize their vision and see products through inception and to market. Maintained parity of backlog against client expectations and SOW contracts.
Using a hybrid-Agile based methodology, I managed resources, balanced the project budget and provided high level insight into the needs of the project to various stakeholders, team members and clients – helping to remove roadblocks in the production and development process
PRODUCER/ PROJECT MANAGER (2014) SMASHING IDEAS
Worked on creative pitches, hosted meetings and maintained client communication ; as well as early strategy and planning on various other projects such as: websites, mobile apps and mobile games for children. Using scrum based agile methodologies I planned projects, built backlogs, organized sprints and hosted daily standup meetings
MOBILE PRODUCER BIG FISH GAMES
Released Android games across all major marketplaces: Amazon, Google, Barnes and Noble and in many global regions
Worked with QA, marketing and business development, engineering and 54 partners across the world in order to successfully execute a mandate to bolster annual revenue by 400% in 1 year
MOBILE PRODUCER NICK CHASE ANDROID: BIG FISH GAMES
Nick Chase was a noire detective thriller that we ported from PC to mobile. Worked with usability lab to gather valuable customer feedback on mobile UI and control heuristics.
Worked with a second party developer on integrating high resolution assets and various functions that made the game more enjoyable on a mobile device. Worked with QA and compatibility in order to verify the game’s quality across hundreds of mobile Android devices.
MAHJONG TOWERS TOUCH(2013)
NICK CHASE: A DETECTIVE STORY (2013)
GRAVE MANIA UNDEAD FEVER (2013)
VARIOUS THIRD PARTY TITLES
FINAL PRODUCTION QUALITY CHECKS ON SEVERAL BIG FISH NINTENDO DS TITLES
QUALITY ASSURANCE
BLOOD TIES (2008) QA
SPACE SIEGE (2008) QA
UNIVERSE AT WAR: EARTH ASSAULT (2007) TEST LEAD
VIVA PIÑATA: PARTY ANIMALS (2007) QA
NINTENDO: VARIOUS TITLES/ WII LAUNCH QA (2006) QA
RECOMMENDATIONS
Publishing Producer at Xbox
From Wendy Rader
Community Director at Ander
May 24, 2018, Wendy managed Brandon directly
I have worked with Brandon as coworker and as having him as my direct report on the Xbox Production team, which released new content to millions of Xbox users. Brandon is a gem! He can work in multiple situations – taking lead where needed, delivery quality work, solutions-oriented, and easy to work with. He was very valuable to the team, taking on prominent projects and producing amazing experiences for the Xbox customers. Brandon is an asset to any team!
UX and Technical Producer/ Project Manager at Smashing Ideas
From Irina Smolyanskaya
Senior UX Designer
February 5, 2015, Brandon worked with Irina in the same group
As a technical producer, Brandon was an indispensable team member on the LeapFrog project. He is very effective in maintaining clear communication with the client and among the team members. As a designer on the project, I always had all the information I needed to proceed forward which greatly contributed to delivering designs on time. I would be happy to work with Brandon again.
From Aquilino Griffin
Engineering Manager at Moz
January 29, 2015, Aquilino reported directly to Brandon
As a technical producer, Brandon was invaluable to the company and the Leap Frog project. Specifically, I came into the project towards the end and needed to ramp up quickly. I found this process seamless, since Brandon had done a remarkable job creating technical and process documents. Furthermore, he was diligent in providing client feedback in a consumable way for the development team, as well as maintaining a manageable schedule.
I would strongly recommend Brandon for any project in need of Product Management expertise.
Mobile Producer and Release Manager at Big Fish Games
From Wade McMann
Sr. Game Producer/Publisher – Cartoon Network Digital
August 28, 2013, Wade worked with Brandon in different groups
Brandon and I started the mobile third party effort at Big Fish Games a few years back. I was in charge of porting 3rd party content onto iOS and building out best practices and he was in charge of wrangling all the various builds onto devices and distributing them. This was before we had any process or guidelines to follow. Brandon’s the kind of person who can manage an unknown quantity in terms of work flow and technology. As a team we shipped 50+ games together utilizing a network of almost as many developers. He works tirelessly; often in the evenings and weekends as the situation dictated–our developers worked all over the world in different time-zones and if we signed a game off on a Saturday he was always available to submit to Apple and work with the dev on any submission problems.
A great deal of what exists in the mobile build team at BFG was pioneered by Brandon (including a very cool build automation process).
Later he would join the Android team as a producer and we worked together again on a few projects where he produced the Android version and I the iOS version of a game. He was very easy to work with and we shared the same goals of releasing top quality content, fully localized, and clean as a whistle.
I fully recommend Brandon, his knowledge and work ethic are superior to most and he’s comfortable in an ever changing digital landscape–I also know he’s a really great guy, funny, and knows a ton about games because he plays all of them! I hope I get to work with him again in the future!
From Adam Dionne
Video game producer.
August 22, 2013, Adam worked with Brandon but at different companies
As the external producer for many of our Big Fish-published mobile titles, Brandon was an incredible help. At every step, he used the depth of his experience to improve not only the quality of our games but the processes that brought them to life. A keen change manager, he is able to introduce new systems and policies in a positive way and to help people to understand the reasons behind them.
On a personal note, Brandon is very outgoing, friendly and brings a great attitude to every interaction. I would recommend Brandon for any leadership position that will allow him to show off his creativity both as a game producer and as a problem solver.
From Julian Jones
Senior Product Manager
August 22, 2013, Julian managed Brandon directly
Brandon demonstrated great versatility, excellence and pride for his work during our time together at Big Fish. His broad experience, from content management to game design, enables him to navigate complex initiatives comfortably and with a clear understanding of how to produce business success. On my team, Brandon was the go-to person who spearheaded projects in content strategy, build automation, in in-app purchasing, and premium best practices. In Big Fish Studios, he produced the company’s first free-to-play game and managed our relationship with critical partners like Amazon and Barnes & Noble. Working with Brandon was one of the biggest joys of my time at Big Fish, and I happily recommend him!
From Nikka Lao
Project Manager
June 11, 2013, Nikka worked with Brandon but at different companies
Brandon is always on top of things. Quick responses despite being in a different timezone, helpful, pro-active in helping us solve bugs and resolve issues, he’s definitely the contact person you’d want on the other side if you want to get things done quickly. His resourcefulness and willingness to help out in any capacity is very much valued by the team.
Mobile Release Manager at Big Fish Games
From Gabriel McArthur
Mathematician & Computer Scientist
August 20, 2011, Gabriel was senior to Brandon but didn’t manage directly
Brandon is a passionate contributor, with a deep investment in getting the job done correctly and on time. I very much appreciated his feedback and product guidance as I was crafting an internal solution for Big Fish’s mobile games development. He is careful and considerate, making him someone who I would not hesitate to work with in the future.
QUALITY ASSURANCE TESTER AT GAMEINSTINCT
From Gavin Kennedy
Director at Experis
December 12, 2010, Gavin managed Brandon directly
Brandon’s outgoing personality and positive attitude helped to keep a large test team balanced and on track. His deep knowledge of video games combined with core QA instincts made him a highly valued member of our team.